Showing posts with label RPPR. Show all posts
Showing posts with label RPPR. Show all posts

Friday, May 18, 2012

On the first day...


Today marks the day that I begin turning notes into brilliance. I'm officially beginning my manuscript for my own RPG system. Beyond that announcement, there seems to be very little to talk about, so lets go into a couple of concepts I've been bouncing arround in my head for this game?

Feats:

Why feats? Why every three levels? What does the idea of limiting yourself to a certain few things every couple of levels round out the game? How does killing a bunch of kobolds teach you to get +3 to Profession: cook? Did you sautee the things and serve them to the party? How does disarming a couple of traps make you learn how to cast your spells without verbal components? Gaining feats with levels seems like a bad way to progress a character.

My ideal solution:

Why not have them gained through actual in game actions and progression? Your character wants a feat to be able to climb a wall with a +2 bonus? Well, why doesn't he use his climb skill more often? Perhaps even doing some strength training? Hitting kobolds wouldn't help much in itself right? Well that sword is mighty heavy and that must be able to tone his muscles and relate to climbing in some way, however sweet talking the bar wench would have absolutely nothing to do with climbing therefore the "XP" gained from that should have nothing to do with the other.

Individual progression:

What if there were different progression charts for spacific skills, feats, powers etcetera? If I use my strength to fight a monster or climb a wall, my strength would improve, but not neccisarily my charm.

Would this lead to alot of bookkeeping? Perhaps, but... how simple could one make a system like that? Mutants and Masterminds (www.greenronin.com) has a system of purchasing feats and stats, and powers and skills with XP, with levels bundled in packages of 15 xp. But my game isn't about Superheroes... or is it?

Tuesday, June 22, 2010

Random thoughts upon the dawn of a new blog

I’ve been considering writing my own blog for quite some time now. It has crossed my mind many times over the past couple of years since I joined ENworld, I just never had the push to write one until now.

A thought occurred to me however: What should I blog about? The quick answer I guess would be “anything I want”.

I will try to make this blog something I do regularly, as I am also trying to train myself to write more often, to get myself into more of a writing mood and break my writer’s block I’ve been in for a few months.

One of the major ideas I had for this blog was to make it a design journal. I’ve been writing adventures for various Role Playing Games for years now, and have wanted to get into it professionally for a couple if years. Writer’s block and money issues have prevented me from publishing anything thus far, but hopefully in the future this will change.

I’ve recently begun trying to teach myself the fundamentals of web design, which is proving to be slightly harder than I originally thought it would be. I’ve been considering getting a “web design for dummies” book even though there are free websites out there that essentially tell you the same thing, though the Dummies series does make for good reference material.

The Podcasting bug has hit me lately. I’ve gone through the steps to set up an actual play podcast much like the ones presented by Nerdbound and RPPR. I’ve actually begun a sort of team up with Nerdbound, and will be an official unofficial NB-esque podcast. Neil has been helping me out a lot with the initial set up of things as well as giving me pointers as to how I can get people interested in a podcast-based game session (which I found out is slightly more difficult than starting a normal session).

On the subject of podcasts, this last Sunday I participated in a pickup game of Trail of Cthulhu Ran by Nerdbound Neil. It was a very interesting system, very simple, easy to learn and didn’t take anything away from the whole Cthulhu experience that I’ve known and loved in other Cthulhu based game systems.

Well… there it is, I finally got around to writing my first Blog entry. Hopefully this will make me popular on the internet, and then I can get all that internet money!

Thank you for taking the time to read!

Lord Xtheth